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Post by ratsafari on Jul 9, 2008 19:33:03 GMT -5
quit fagging it up
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Post by Energy Vampire on Jul 9, 2008 20:30:03 GMT -5
an official VBL fistfight might be the best option
Seriously then, lets make a deal in this thread:
no more "haha got ya" shit.
If you post something, mean it. If its an opinion on tactics, back it up with data, and be prepared to accept counters to that data and opinions.
If you wanna post something to be douchey, go to one of the other 2 threads.
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Post by wvudale on Jul 9, 2008 21:26:36 GMT -5
Here is a post that was on my new teams board. Seems like someone with some inside info. You may want to post on the hookers board.
"When the Season 4 sim goes into full effect (which obviously it won't this season), Carrying will be intentionally emphasized to avoid fumbles.
WR's will need to be over 20, TE's in the low to mid 20's, and HB's and anyone who returns kicks will need to be at least at 30, preferably higher.
This will be because wrap-up will be weakened, but partially by also raising the chances of causing fumbles by other forms of tackling.
The rise in Carrying requirements won't be a complete sinkhole, though, as just a means to prevent fumbles; it will also add to the chance to break tackles.
This comes from an Alpha tester and he gets inside info."
Originally posted by choacr I found this on another team's forum. I mostly agree so I'm posting it here...
We have the opportunity to build players from the ground up and for the long term. Take this time to perfect your player. This knowledge has been accumulated over three months and I five it to you for free; you will benefit from it even if you do not stay with us.
1. The most important thing you can take from this thread is this: SPECIAL ABILITIES ARE A COMPLETE WASTE OF YOUR SKILL POINTS at these lower/mid levels. Do not spend ANOTHER point into special abilities until you have reached the 2 or 3 point soft cap in your position’s most important stats. This is the biggest secret in the game. You’ll find threads suggesting that you put 1 put into specials every level (or every 5 skill points) and they are WRONG. Wrong, wrong, wrong.
2. Each position usually has two or three skills that are their most important stat. These skills need to be maxed out as soon as possible so that you can fully maximize the natural bonus received from leveling. Example: a center gets 1 str and 1 blk each time they level. When str and blk are at the 2 point soft cap (48 naturally w/o equipment) the natural bonus (1+1) you receive is actually saving you skill points. The faster the Center reaches 48 str/blk the more points he will save over time. This is EXTREMELY important later in your careers when leveling screeches to a halt.
3. Be very careful when spending your points. Experimenting or miss-clicking will cost you dearly. Player creation is absolute key for building a strong player throughout their career. Mistakes cannot be reversed. The leveling slows down so much that if your player is considered weak for their level then they are stuck forever.
4. We are developing players so you have time to max a skill or two. You don’t need to spread out points just yet. Reread #2.
Skills will be numbered by order of importance/priority. You should max the number one skill first, and work your way down the list. Every skill point you earn should be put into the most important skill until its capped at 48. Then work on the second till its maxed out. Remember, NO SPECIALS. Every point is critical at these lower levels.
Train the #2 stat while you’re maxing out the first. When #1 is maxed, switch to maxing #2 while training #3. Continue this process for the next stat, and so on.
Offense Notes: Speed is king for most positions.
Quaterback 1) Throwing max (+all equip) 2) Vision max 3) Train confidence, then strength
Power Half Back 1) Strength max (+all equip) 2) Speed max 3) Train carrying up a bit, then switch to agility/vision
Elusive Half Back 1) Agility max 2) Speed max (+all equip) 3) Train carrying up a bit, then switch to vision
Blocking Full Back – one of the few positions you don’t max. A good blocking full back is one of the most underrated positions in Goal Line Blitz. In fact, our blocking FB is key to our offense on the Bel Air Beardogs. 1) Speed needs to be even with or a little higher than your team’s HB 2) Vision, Strength, Blocking, Agility should be about equal
Receiver 1) Speed max, period. (+all equip) 2) Agility 3) Put a point into catching each level while maxing speed, train it and vision. 4) Train jumping/carrying when feasible.
Tight End – Dual Threat. This position is like full back, it’s not a max position with the exception of speed. 1) Speed (+all equip) 2) Strength 3) Put a point into catching each level while maxing speed, train it and vision. 4) Train jumping/carrying when feasible.
Center 1) Strength max (+all equip or split with blocking) 2) Blocking max 3) Train agility while you are maxing out str/blocking 4) Speed/Vision, Str/Blk max quickly, so switch to training these when you start pumping agility
Guard 1) Strength max (+all equip or split with blocking) 2) Blocking max 3) Train agility while you are maxing out str/blocking 4) Speed/Vision, Str/Blk max quickly, so switch to training these when you start pumping agility
Offensive Tackle – Max blocking and keep the other stats well rounded. 1) Blocking max (+all equip) 2) Agility/Str split 3) Train speed and vision – These two stats are very important, so do not neglect them. You may want to place 1 point in which ever one you decide NOT to train while getting agility/str up.
Defense Notes: Don’t worry about the tackling skill right now. Train it up later.
Defensive/Nose Tackle 1) Strength max (+all equip or split with agility) 2) Agility max 3) Train speed, then max it 4) Train vision/tackling
Defensive End – There’s some debate here, but its very similar to a DT 1) Strength max 2) Agility max (+all equip or split with speed) 3) Speed 4) Train vision/tackling
Linebacker 1) Speed max {+all equip) 2) Agility max 3) Train vision, then get it up around 40 4) Train Strength/Tackling
Cornerback 1) Speed max {+all equip) 2) Agility max 3) Train vision, then get it up around 40 4) Train jumping/catching eventually
Free Safety 1) Speed max 2) Train Vision, then max it later {+all equip) 3) Train Agility, then max it later 4) Train jumping/catching eventually
Strong Safety 1) Speed max 2) Train Vision, then max it later {+all equip) 3) Train Agility, then max it later 4) Train Strength/Tackling/Jumping/Catching eventually
pretty much. This is genius. Start following this to the period. It will especcially organize our D-line and O-lines.
another thing i found interesting, when it starts costing 2-3 to level up a skill, that skill will start recieving more points each time you level up. You know how when you level up you get a few points added to you important skills for that player right? Well essentially, the higher that skill is, the more points you will automatically get when you level up.
Sure its up to you if you follow this, but i HIGHLY recomend it.
Originally posted by choacr Bort sprinkles some knowledge in the linked thread, but here are the highlights as to what's going to happen in an upcoming update to the game:
1) Agility is going to become more important relative to speed. 2) Power tackling is going to start causing more fumbles (and missed tackles) 3) Due to #2, WR'S and RB's need to start working on carrying. 4) Carrying fives a boost to breaking tackles (it's not just strength
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Post by Energy Vampire on Jul 9, 2008 22:04:44 GMT -5
i agree withs ome things in there, the biggest thing being the "max out your soft caps so that the auto level points are 'worth more' " this carry thing might be true, as it fits bort's way of doing things.
But as far as "specials do nothing" there's little you can do to tell me you have proof of that being the case...i mean..how do you argue one way or the other...really?
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Post by matt on Jul 9, 2008 22:34:37 GMT -5
The special abilities are just multipliers.
So if you have low skills, the multipliers wont make a lot of difference. ...for instance, if the carrying isnt all that high, the SA's that help carrying don't help as much.
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Post by Energy Vampire on Jul 9, 2008 23:16:04 GMT -5
i could see that. The tooltip defintely hints at that. You definitely don't want 8 in quick cut but only 20 agility.
I figured with 60+ str for my hb, a few points in the btrk abilities was a good idea
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Post by ratsafari on Jul 10, 2008 7:00:41 GMT -5
running not good
1 2 3 4 OT Total Bay Area Riders 14 6 10 24 0 54 Final Ho Chi Minh Hookers 0 0 0 0 0 0 Top Performers LenDale Jameson Bay Area HB 27 Rush, 273yds; 0 Rec, 0yds; 3 TD Darian McFadden Bay Area HB 26 Rush, 173.5yds; 0 Rec, 0yds; 1 TD Mack Ten Bay Area C 33 Pancakes Stevie McKickenstein Bay Area K 4/4 FG, 6/6 PAT Bolo Yeung Bay Area OT 29 Pancakes Box Score All Q1 Q2 Q3 Q4 OT Scoring Summary 1st Quarter 9:56 Bay Area TD Paul Walker pitch to LenDale Jameson [missed tackle: Will "The Thrill" Hill], PAT made by Stevie McKickenstein [TD] to the left (37 yd gain) 0:51 Bay Area TD Paul Walker pitch to LenDale Jameson [missed tackle: Mvp Madison], PAT made by Stevie McKickenstein [TD] to the left (21.5 yd gain) 2nd Quarter 3:08 Bay Area FG 20 yd field goal attempted by Stevie McKickenstein, made [FG] 0:22 Bay Area FG 47 yd field goal attempted by Stevie McKickenstein, made [FG] 3rd Quarter 12:41 Bay Area TD Lyle Norton pitch to DASH DASHER, PAT made by Stevie McKickenstein [TD] to the left (7.5 yd gain) 5:44 Bay Area FG 20 yd field goal attempted by Stevie McKickenstein, made [FG] 4th Quarter 13:28 Bay Area FG 18 yd field goal attempted by Stevie McKickenstein, made [FG] 11:17 Bay Area TD Darian McFadden rush, PAT made by Stevie McKickenstein [TD] to the left (7 yd gain) 7:23 Bay Area TD Paul Walker pass to Marcus Bradley over the middle, PAT made by Stevie McKickenstein [TD] (5.5 yd gain) 1:56 Bay Area TD Lyle Norton pitch to LenDale Jameson [missed tackle: Jerome Swinton] [missed tackle: Will "The Thrill" Hill], PAT made by Stevie McKickenstein [TD] to the left (22 yd gain) 5th Quarter Team Stats Bay Area Ho Chi Minh TOTAL NET YARDS 560.5 99 TOTAL RUSHING YARDS 555 -18 Rushes 75 19 Yards/Rush 7.4 -0.9 TOTAL PASSING YARDS 5.5 117 Completions/Attempts 1/3 16/30 Yards/Pass 1.8 3.9 Times Sacked 0 2 Times Intercepted 0 4 PUNTS 1 9 Yards per Punt 29 32.6 PENALTIES 0 0 Penalty Yards 0 0 FUMBLES 4 2 Fumbles Lost 2 0 Passing Bay Area Plays Comp Att Yds Pct Y/A Hurry Sack SackYd Int TD QB Lyle Norton 40 0 2 0 0 0 0 0 0 0 0 QB Paul Walker 38 1 1 5.5 100 5.5 0 0 0 0 1 Ho Chi Minh Plays Comp Att Yds Pct Y/A Hurry Sack SackYd Int TD QB Chaz Winstonberger III 49 16 30 117 53.3 3.9 6 2 -9.5 4 0 Rushing Bay Area Plays Rush Yds Avg TD BrTk TFL Fum FumL HB LenDale Jameson 37 27 273 10.1 3 20 0 0 0 HB Darian McFadden 30 26 173.5 6.7 1 2 0 0 0 HB DASH DASHER 26 15 83 5.5 1 0 2 2 1 FB Darren McCreedy 73 7 25.5 3.6 0 1 1 0 0 Ho Chi Minh Plays Rush Yds Avg TD BrTk TFL Fum FumL HB Brock Flannigan 28 7 -1 -0.1 0 0 4 1 0 FB Name Redacted 21 7 -4.5 -0.6 0 1 5 0 0 OT Ryan McFadden 43 3 -3 -1 0 0 3 0 0 QB Chaz Winstonberger III 49 2 -9.5 -4.8 0 0 0 0 0 Receiving Bay Area Plays Rec Yds Avg YAC TD Drop Fum FumL WR Marcus Bradley 43 1 5.5 5.5 0.5 1 0 0 0 TE Johnny Deep 48 0 0 0 0 0 0 0 0 WR Branden Nguyen 40 0 0 0 0 0 0 0 0 WR Julian Atze 37 0 0 0 0 0 0 0 0 WR Damon Dash 43 0 0 0 0 0 0 0 0 TE Jamal Khan 45 0 0 0 0 0 0 0 0 Ho Chi Minh Plays Rec Yds Avg YAC TD Drop Fum FumL WR Henry Gwaltney-Devine 49 7 56 8 1 0 0 0 0 TE Mean Mountain Dean 49 5 41.5 8.3 0.6 0 0 0 0 WR Terrell Savage 49 2 12.5 6.3 1.5 0 0 0 0 WR Welcome Home Tyrone 17 1 7 7 0.5 0 0 0 0 FB Name Redacted 21 1 0 0 4.5 0 0 0 0 TE Aurelius Benson 13 0 0 0 0 0 0 0 0 Kicking Bay Area FGM FGA 0-19 20-29 30-39 40-49 50+ XPM XPA K Stevie McKickenstein 4 4 3/3 0/0 0/0 1/1 0/0 6 6 Ho Chi Minh FGM FGA 0-19 20-29 30-39 40-49 50+ XPM XPA K robert nesta Marley 0 0 0/0 0/0 0/0 0/0 0/0 0 0 Punting Bay Area Punts Yds Avg P Google Moose 1 29 29 Ho Chi Minh Punts Yds Avg P Flex Gumlegs 9 293 32.6 Kick/Punt Return Bay Area KR Yds Avg TD PR Yds Avg TD CB Michael Sharpe 0 0 0 0 5 122.5 24.5 0 Ho Chi Minh KR Yds Avg TD PR Yds Avg TD CB Keith Sweat 9 212.5 23.6 0 1 12 12 0 Offensive Line Bay Area Plays Pancakes C Mack Ten 48 33 OT Bolo Yeung 46 29 G Dub C 46 26 G Ice Block 49 21 C Duble D 41 17 OT Jake Wong 59 16 G Jameson Medios 56 13 G Lorenzo Shields 51 8 TE Johnny Deep 48 5 FB Darren McCreedy 73 2 OT Rock Canton 45 1 WR Damon Dash 43 1 TE Jamal Khan 45 1 Ho Chi Minh Plays Pancakes C Joey Crabby 58 0 C Minnie Mongoose 13 0 G Jumbo Chickenleg 49 0 OT Amos Fowler 49 0 OT Ryan McFadden 43 0 OT Big Joe Tackle 49 0 G Mrs. Butterworths 13 0 G Spaghetti Monster 49 0 Defense Bay Area Ply Tk MsTk Sack Yds Hry TFL FFum FumR PD Int Yds DefTD LB Thomas Mack 20 7 0 0 0 0 0 0 0 0 0 0 0 DT Nathan Street 47 6 0 0 0 0 5 0 0 0 0 0 0 LB Terry Outlaw 43 6 0 0 0 0 2 0 0 1 0 0 0 CB Brad Hennessey 44 5 0 0 0 1 0 0 0 2 1 2 0 CB Jon Bradley 48 3 0 0 0 0 0 0 0 2 0 0 0 FS Bryan Smokey 29 3 0 0 0 0 0 0 0 2 0 0 0 FS Flash McNasty 22 3 0 0 0 0 0 0 0 0 0 0 0 SS Dave Awesome 33 3 0 0 0 0 0 0 0 1 0 0 0 DT Patrick Fearless 18 2 0 1 4.5 0 1 0 0 0 1 1 0 LB Shane Alfred 30 2 0 0 0 0 0 1 0 0 0 0 0 DT Nick Endres 33 2 0 0 0 1 2 0 0 0 0 0 0 LB chet lalone 31 2 0 0 0 1 2 0 0 2 0 0 0 DE Con Mann 33 1 0 1 5 0 0 0 0 0 0 0 0 G Dub C 46 1 0 0 0 0 0 0 0 0 0 0 0 CB Ryan Sheppard 34 1 0 0 0 0 0 0 0 0 1 1 0 SS Jaiden Belcher 40 1 0 0 0 0 0 0 0 0 0 0 0 TE Johnny Deep 48 0 0 0 0 0 0 0 1 0 0 0 0 DE Maurice Green 32 0 0 0 0 0 0 1 0 0 0 0 0 FS Jim Medios 34 0 0 0 0 0 0 0 0 1 0 0 0 LB nathan nguyen 31 0 0 0 0 1 0 0 0 0 0 0 0 DE Mayan Hesfast 17 0 0 0 0 1 0 0 0 0 0 0 0 C Duble D 41 0 0 0 0 0 0 0 1 0 0 0 0 CB David IsAACA 8 0 0 0 0 0 0 0 0 0 0 0 0 LB Kenny Garcia 16 0 1 0 0 0 0 0 0 0 1 8 0 CB Michael Sharpe 27 0 0 0 0 0 0 0 0 0 0 0 0 DE Donovan McAllister 16 0 0 0 0 1 0 0 0 0 0 0 0 Ho Chi Minh Ply Tk MsTk Sack Yds Hry TFL FFum FumR PD Int Yds DefTD SS Scott Brooks 39 9 1 0 0 0 0 2 0 0 0 0 0 LB Killroy Jones 58 8 1 0 0 0 2 0 1 0 0 0 0 SS Hoss Enfefor 53 8 3 0 0 0 0 0 0 0 0 0 0 LB Elliot Hughes 48 7 0 0 0 0 0 0 0 0 0 0 0 CB Mvp Madison 69 7 4 0 0 0 0 0 0 0 0 0 0 LB Skeletor Bitch 48 6 1 0 0 0 0 0 0 0 0 0 0 CB Will "The Thrill" Hill 66 5 2 0 0 0 0 0 1 0 0 0 0 FS Kenny Flanagan 43 4 1 0 0 0 0 0 0 0 0 0 0 CB Jerome Swinton 64 4 4 0 0 0 0 0 0 0 0 0 0 LB BringinTha Hammer 50 3 2 0 0 0 1 0 0 0 0 0 0 DE Renaldo Thornton 47 2 0 0 0 0 0 0 0 0 0 0 0 WR Henry Gwaltney-Devine 49 2 0 0 0 0 0 0 0 0 0 0 0 DT Kreiger Blitzer 45 2 1 0 0 0 0 0 0 0 0 0 0 LB Weenie-Whacker Wiley 42 2 1 0 0 0 0 0 0 0 0 0 0 FS Free Balls 34 2 0 0 0 0 0 0 0 0 0 0 0 LB Butch Explosion 32 1 1 0 0 0 0 0 0 0 0 0 0 DE Dylan McKay 59 1 0 0 0 0 0 0 0 0 0 0 0 DE Kimbo SIice 65 1 0 0 0 0 0 0 0 0 0 0 0 TE Mean Mountain Dean 49 1 0 0 0 0 0 0 0 0 0 0 0 P Flex Gumlegs 9 1 0 0 0 0 0 0 0 0 0 0 0 OT Big Joe Tackle 49 1 0 0 0 0 0 0 1 0 0 0 0 DT Harry McNasty 44 1 1 0 0 0 0 0 0 0 0 0 0 DT Kunta, Kunta Kinte 48 1 0 0 0 0 0 0 0 0 0 0 0 G Mrs. Butterworths 13 0 0 0 0 0 0 1 1 0 0 0 0 DE Ani Bobani 51 0 1 0 0 0 0 1 0 0 0 0 0 DT Dope Ryde 37 0 0 0 0 0 0 0 0 0 0 0 0 CB sstuart bbrandon 21 0 2 0 0 0 0 0 0 0 0 0 0 CB Keith Sweat 12 0 0 0 0 0 0 0 0 0 0 0 0
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Post by HuffNfeffeR on Jul 10, 2008 7:11:19 GMT -5
OMFG!
Where the fuck is that little queer?
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Post by HuffNfeffeR on Jul 10, 2008 7:11:38 GMT -5
CHIP!!!!!
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Post by sdot on Jul 10, 2008 7:39:52 GMT -5
Lots of missed tackles.
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Post by Energy Vampire on Jul 10, 2008 7:49:08 GMT -5
because the 4 INTs were a great sign we should have passed more? come on rats, this team just destroyed us....running more isn't what "didn't work" here.
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Post by HuffNfeffeR on Jul 10, 2008 7:50:46 GMT -5
LOL
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Post by HuffNfeffeR on Jul 10, 2008 7:51:00 GMT -5
We did have a rash of missed tackles.
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Post by Energy Vampire on Jul 10, 2008 7:52:26 GMT -5
typical redneck
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Post by ratsafari on Jul 10, 2008 8:04:33 GMT -5
they did destroy us but the running didn't work either
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Post by HuffNfeffeR on Jul 10, 2008 8:22:29 GMT -5
No, no...it wasn't the damn running game... the running game was fine...it wasn't the -18 yards rushing that killed it...it definitely wasn't that...
What killed us was the absence of Jimmy Dolin.
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Post by sdot on Jul 10, 2008 8:25:18 GMT -5
Cue Benny Hill...
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Post by wvudale on Jul 10, 2008 9:40:34 GMT -5
Can we call Brock "fall and fumble" now?
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Post by wvudale on Jul 10, 2008 9:48:11 GMT -5
What are the lineman's blocking settings on? Pass or Run?
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Post by Kenneth on Jul 10, 2008 9:54:15 GMT -5
What are the lineman's blocking settings on? Pass or Run? Which one?
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Post by wvudale on Jul 10, 2008 10:06:24 GMT -5
all of them?
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Post by ratsafari on Jul 10, 2008 10:17:55 GMT -5
RUN THIS PAST GAME
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Post by HuffNfeffeR on Jul 10, 2008 10:30:54 GMT -5
I gotta admit, it was funny when I opened up the old GLB and saw the negative rushing yardage.
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Post by HuffNfeffeR on Jul 10, 2008 12:45:40 GMT -5
I can't believe this...this thread sucks now...the greatest day in hooker history and no one will say anything about it.
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Post by Kenneth on Jul 10, 2008 12:52:10 GMT -5
Go team?
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Post by sdot on Jul 10, 2008 12:57:45 GMT -5
Hooray?
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Post by ratsafari on Jul 10, 2008 13:00:39 GMT -5
I can't believe this...this thread sucks now...the greatest day in hooker history and no one will say anything about it. I come from a land down under?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 10, 2008 17:47:41 GMT -5
"This was a team we had no way of beating anyway. We will have to try running against a lesser opponent."
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Post by wvudale on Jul 10, 2008 19:22:25 GMT -5
Hypocrite
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Post by HuffNfeffeR on Jul 10, 2008 19:49:56 GMT -5
GLs silence is eerie.
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